ABOUT ME
Hi, I’m Daniel. I’m a game designer based in Melbourne with a focus on systems design, level design, and user experience. I studied Games and Interactivity at Swinburne University and run an indie studio called Wynning Studios, which specialises in local multiplayer games.
I’ve presented projects at events including PAX Australia, The Game Expo, and various Swinburne showcases. My responsibilities have included prototyping mechanics, designing levels, creating onboarding systems, and coordinating with programmers, artists, and sound designers to build cohesive gameplay experiences.

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I have experience in both game design and construction management, with skills in project coordination, team communication, scheduling, and problem solving across disciplines. I’m comfortable managing timelines and keeping projects on track from planning through to completion.
I’m always looking to collaborate on new projects or connect with others in the local games industry. If you're interested in working together or want to know more about my work, feel free to get in touch or check out my portfolio.